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Nutty Run

An endless runner in a world built for someone much bigger. Russet the red squirrel dashes through a giant park, along the chimney tops, into the autumn woods and through a lantern-lit night market, dodging flowerpots, garden boots, rolling hedgehogs and the odd hungry hawk. The course never ends and never repeats, and it gets faster the further you go.

How to play

Power-ups

Distance, acorns and missions

How far you run is what counts: your longest run is your best. Acorns are worth more the further you go, one more for every kilometre: 1 each in the park, 2 on the rooftops, and so on. Spend them in the shop.

You always have three missions. Finish all three for acorns, and every third set a golden acorn. The Daily Dash is a new course every day, the same for everyone, with a twist such as Hawk Day or Golden Hour. Run it on several days in a row to build a streak.