Mooncairn
The moon has broken, and its pieces lie at the top of the Mooncairn. Climb there through three acts of branching paths: fights, strange encounters, markets, camps and treasure. Every fight you win lets you add a card to your deck, and the relics you find bend the rules in your favor. A full climb takes about 30 to 60 minutes, and no two climbs are the same.
How to play
- Choose a wayfarer. The Warden blocks and strikes back with Resolve, the Alchemist poisons foes with Venom and Reagents, and the Tidecaller rides a tide that turns every turn.
- Pick your path on the map, one row at a time, toward the guardian at the top of each act.
- Fight with cards. Each turn you draw 5 cards and get 3 Energy. Tap or click a card, then an enemy, to play it; the icon over each enemy shows its next move. Block stops damage until your next turn.
- Build your deck. After each fight, add one of three cards or skip. Upgrade cards at camps, and remove weak ones at markets.
- Keys: 1 to 0 pick a card, Enter or Space plays it, the Left and Right arrows change the target, E ends your turn, D shows your deck, M the map and Esc the menu.
- Daily run: every day everyone gets the same seed, wayfarer and twist, with one attempt each.
- Umbra: win a run to open a harder level for that wayfarer, up to Umbra 10.
Your progress saves after every action, so you can close the page and continue later.