Launchpath

A physics puzzle about building your own way across the sky. The pad is out of reach of any single launch, so flick a tiny delivery robot as far as it goes, fire its one midair boost, and watch where it falls short. Then choose a short piece of its path and keep it: the line it drew in the air turns solid. Land on it, and launch again from there. Each launch starts where the robot stands; a fall only costs a launch, and the robot goes back to where it stood.

Bridges, ramps and rails

Only three kept paths can stand at once, so every course asks where to stand, not for a pile of platforms. Later courses add drifting islands, magnetic parcels and gravity that turns, all moving only while the robot flies. Each course has two optional challenges, such as a delivery within a few launches or with no boost, and every course you finish becomes a working model of your machine in your workshop.

Controls

Drag anywhere on the field and let go to flick the robot: it flies away from your drag, like a slingshot. Tap during the flight to boost toward your finger. After a flight, drag along the path to choose the part to keep, then pick Bridge, Ramp or Rail. Tap a kept path in the bar at the top to remove it, unless the robot stands on it.

On a keyboard, aim with the arrow keys (hold Shift for fine steps), press Space to launch and Space again to boost (hold an arrow to choose its direction). After a flight, move the piece with Left and Right, press 1, 2 or 3 to keep it, or S to skip. Delete removes your oldest kept path, R starts the course again, H shows a hint, Esc pauses and M mutes.

The first courses teach the basics by play: each tool arrives on the course that needs it, a ghost hand shows a launch that works, and a few words or icons say the rest. After that, the courses are yours. Replay the tutorial from the title screen or the pause menu.